![]() ![]() Snapshot feature (Currently only Windows version).Save Rewind feature (currently only macOS and Linux version).Support for Libarchive (currently only macOS and Linux version).Support for ECM files (currently only macOS and Linux version).Compatibility with anti-jitter options in graphics plugins, such as GTE accuracy in the default Peops OpenGL plugin, or Improved coordinate accuracy in Edgbla gpuBladeSoft and it also supports Pete OpenGL2 plugin.A widescreen hack in the CPU options (3D games only).Disk tray opening and closing for games that require it.It is recommended to use this fork instead of the main upstream version. This is fixed by making the hack an option (in CPU settings off by default), and also adds an option for CPU overclocking. Mainline has a major issue where a hack written for WipeOut causes slowdowns in many games. The PGXP fork adds texture perspective correction, reduced polygon culling, and reduced polygon jitter (more so than mainline PCSX-Reloaded's GTE hack). It is also less accurate than Mednafen or XEBRA, which were previously recommended over it for 2D games, so the only advantage of PCSX-Reloaded now is its speed on older systems that only support OpenGL. However, increased internal resolution and PGXP are now available in DuckStation and the RetroArch fork of Mednafen. PCSX-Reloaded was once the best choice to play 3D games at higher resolutions and with other enhancements, using the configuration at Recommended PS1 Plugins. Coder linuzappz from Argentina worked on both PCSX & PCSX2 and co-founded at least the latter one with another team member named Shadow from Greece. Official development ceased on September 17, 2003, and development shifted to the new PlayStation 2 emulator, PCSX2. The initial base of the current emulator, PCSX, was first released for the PC on August 31, 2000. ![]() It has a completely reworked and modernized GTK2/Glade GUI, integrated plugins, an improved system for classic PSEmu plugins, better configuration tools, support for translation, easy installation, and support for AMD64. The old PCSX-df branch is a fork of the PCSX PlayStation emulator designed specifically for GNU/Linux (and probably other similar systems). It was based on PCSX-df 1.9, with, in its early times, support for Windows, GNU/Linux and Mac OS X (at the time) as well as many bugfixes and improvements. Standalone lets me use 2.75 for Medal of Honor for a buttery smooth 30fps thruout the game.PCSX-Reloaded is a plugin-based PlayStation emulator created in mid-2009. The GPU overclock on RetroArch breaks my games, for example setting it to 2.75 results in the game being extremely choppy at areas and smoother the next. ![]() I find that even tho the _HW.dll for RetroArch is a direct port (I think?) that the standalone PGXP works much better for me even a lot faster. ICatButler you are awesome sir, I've never ever seen my PS1 games look so good. Here is me playing with PCSXR-PGXP with GTE Mem Hack only all 3 options checked and OpenGL GTE accuracy. yes, I'm a little slow lol I FINALLY figured out how to get it to work building it with files I found off the net because it seems the original links, a couple are down or maybe my out of date Edge browser won't let me open.Īnyways, here is my buddy playing Medal of Honor in ePSXe with GTE enabled. Until recently, I've been using RetroArch with _HW.dll but I never really had that best of luck in compatibility (broken textures with PGXP etc, although it does well for what it is) then I discovered this thread. I wanted to throw my two cents of appreciation in here. ![]()
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